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FLiP Tour

During our guided interactive tours, visitors acquire financial knowledge and learn about the importance of finances for personal life planning in a fun and interactive way.
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Financial education from the age of 10

The topic of money and finances has different meanings in the lives of children, young people and adults. In order to respond to individual questions and age-specific expectations, FLiP offers tours for three age groups.

Detectives

4th to 8th grade (10 to 14 years)

The starting point for the detectives’ tour is a search for clues in the world of adults, the economy and society. Visitors learn why money exists and consider how they would spend and save it. Simple economic examples are used to make connections understandable.

Explorers

9th to 12th grade (15 to 18 years)

The explorers already have little prior knowledge. At the beginning of the tour, they slip into the role of a 19-year-old and have to overcome the financial challenges of everyday life. It is shown that our wishes can often only be realized with the right financial decisions.

Expert:inside

Experts already have a certain level of economic knowledge. At the beginning of the tour, they are assigned the role of an adult. The different life situations – single, couple or family with children – illustrate the diversity of society and highlight the different scope for action in budget planning.

The FLiP Tour is a “learning trail” made up of individual modules that visitors complete.
The sequence of stations can be combined depending on requirements and topics.

Modules

Prologue

FLiP tours begin with an introduction to the topic of money. What role does money play for society and for the individual? Why does it make sense to deal with money? Visitors also receive their wallets, specially configured tablets that serve as navigation and input devices.

Configurator

While the detectives think about the monthly expenses of adults, the explorers and experts take on different roles. The task is to allocate a fictitious budget corresponding to their role to the seven most important spending groups. Statistical data is then used to determine how realistic the group's budget planning was.

Konfigurator

Während sich die Detektiv:innen Gedanken über die monatlichen Ausgaben der Erwachsenen machen, schlüpfen Entdecker:innen und Expert:innen in unterschiedliche Rollen. Es gilt, ein der Rolle entsprechendes, fiktives Budget auf die sieben wichtigsten Ausgabengruppen zu verteilen. Anhand von statistischen Daten wird im Anschluss ermittelt, wie realitätsnah die Budgetplanung der Gruppe war.

Reality Check

In three small groups, visitors answer questions about money and finances on our ergometers. Tasks appear on the athletes' wallets, which must be mastered with the help of the team. If the questions are answered correctly, the resistance of the fitness machine is reduced.

Safe

In a former bank vault, visitors are confronted with the question of the value of an object. Depending on price, use and emotional attachment, visitors have to determine the value of a wide variety of objects. It quickly becomes clear that price and value are not the same thing and that objects can have different values.

Opinion forum

The opinion forum shows how important it is to form a comprehensive opinion on financial and economic issues. This is not about right or wrong, but about showing how important it is to obtain information in order to form your own opinion.

Getting Global

Visitors can follow the journey of an everyday product around the world on a globe of monitors. They circle the globe and learn about global connections, dependencies and economic influencing factors. Visitors recognize that their actions and decisions in a globalized world have consequences for people in other parts of the world.

Wrap-Up

The wrap-up at the end of the tour provides space to discuss any unanswered questions. The facilitators summarize the content, interpret the results and moderate the collaborative exchange.

Wrap-Up

Das Wrap-Up am Ende der Tour bietet Raum, um offen gebliebene Fragen zu diskutieren. Die Vermittler:innen fassen die Inhalte zusammen, interpretieren die Ergebnisse und moderieren den gemeinschaftlichen Austausch.

Zusätzliche Module

Arena

Coming soon

Sparbehelfs­sammlung

Im Eingangsbereich wird eine Auswahl historischer Sparbehelfe aus der Sammlung der Erste Bank präsentiert. In Kombination mit kurzen Texten zur Geschichte des Sparens und Zitaten berühmter Personen zum Thema Geld werden die Besucher:innen auf ansprechende Weise empfangen.

Wissensspeicher

Der Wissensspeicher ist das inhaltliche Rückgrat des FLiP: Hier können die Themen, die im Laufe der Tour angeschnitten wurden, vertieft werden. Sowohl die Exponate als auch die Grafikdots des Wissensspeichers können mit dem Wallet gescannt und der Inhalt auf den Wallets gelesen werden.

Switching pillars

Knowledge mediators

The knowledge mediators guide the group through the FLiP. As the driving force behind the action, they pull the red thread through the sequence of stations, activate the necessary elements, explain the process and summarize the results of the “learning trail”.

Wallet

The Wallet, a tablet, serves as a personal companion and input tool. Visitors can use it to solve tasks at the stations. The wallet represents the connection between the content, the facilitators and the group.

Stations

The starting point for each tour is the individual and their personal financial life. As the tour progresses, the perspective expands and finally ends with a critical look at the global economy.

What teachers say

What students, teachers and the Minister of Education say about the FLiP Tour.

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More Information

Barrier-free

The FLiP attaches great importance to accessibility and wants to be accessible to everyone. To this end, we offer various services for people with disabilities.

All areas are wheelchair-accessible and can be reached via an elevator. We cater to the different target groups and also offer appropriate operating aids, such as larger wallets, high contrast settings and mobile inductive hearing systems.

Tips for your visit

Step 1

Online registration is essential for school classes and groups due to the high demand.

Step 2

Although it is not necessary for students to have any prior knowledge, they do need to be able to read and do arithmetic. Extensive material is available on our website for preparation and follow-up in class.

Step 3

Please plan enough time for the arrival and departure as well as the two-hour tour in the FLiP and arrive on time with your group.

Step 4

If you are unable to keep a booked appointment, please let us know a week in advance if possible.

Step 5

Does your class or group have special needs? Please indicate in our online registration form what assistance you need so that the FLiP knowledge mediators can respond to you in the best possible way.

House rules

We look forward to welcoming you to the FLiP. In order to provide all visitors with an exciting and varied experience, certain rules apply. These apply to all visitors and are for your safety.

Spielregeln

  • Schirme, Rucksäcke und größere Taschen sind in der Garderobe abzugeben bzw. einzuschließen. Roller und Skateboards müssen ebenso im Garderobenbereich abgestellt werden. Das Ausziehen der Schuhe ist nicht notwendig. Für in der Garderobe hinterlegte Wertgegenstände übernimmt das FLiP keine Haftung.

  • Gegenstände, die im FLiP gefunden werden, sind bei den Wissensvermittler:innen abzugeben. Nicht abgeholte Gegenstände werden dem Fundamt übergeben.

  • Das Wallet, der persönliche Begleiter durch das FLiP, ist achtsam zu behandeln und am Ende des Besuchs ohne Ausnahme abzugeben.
  • Im gesamten Ausstellungsbereich des FLiP ist das Essen nicht gestattet. Einzig im Rahmen von mehrstündigen Workshops oder Seminaren im FLiP Lab darf gegessen werden.

  • Das Rauchen ist im gesamten FLiP streng untersagt.
  • Zur Entsorgung von Abfällen und Kaugummis sind ausschließlich Mistkübel zu benutzen.
  • Abgesehen von Assistenzhunden sind Tiere im FLiP nicht willkommen.
  • Mobiltelefone dürfen während einer Tour nur in Ausnahmefällen verwendet werden.
  • Der Zutritt ins FLiP ist mit Waffen und/oder gefährlichen Gegenständen streng verboten. Ausnahmen gelten für Exekutivbeamt:innen sowie für Personengruppen, die aus beruflichen Gründen Waffen tragen.

  • Besucher:innen unter Einfluss von Alkohol oder eines anderen Rauschmittels sind im FLiP nicht erwünscht. 
     
  • Während des gesamten Besuchs liegt die Aufsichtspflicht über Kinder bzw. Schüler:innen bei PädagogInnen, Aufsichts- und Erziehungsberechtigen. Auch für angemessenes Verhalten sind Pädagog:innen, Aufsichts- und Erziehungsberechtige verantwortlich.
  • Den Anordnungen der FLiP Wissensvermittler:innen ist ausnahmslos Folge zu leisten.
  • Lärmendes, aggressives oder ausfallendes Verhalten gegen andere Besucher:innen und Vermittler:innen ist nicht erlaubt.

  • Die Beachtung der Hausordnung liegt im eigenen Interesse. Sollten die Hausordnung oder die Anweisungen der FLiP
    Wissensvermittler:innen nicht befolgt werden, kann den betreffenden Personen der Aufenthalt im FLiP untersagt und im Extremfall ein Hausverbot erteilt werden.

    Wir bitten 15 Minuten vor Tourbeginn einzutreffen.

Rules of the game

  • Umbrellas, rucksacks and larger bags must be left or locked in the checkroom. Scooters and skateboards must also be left in the checkroom area. It is not necessary to take off your shoes. The FLiP accepts no liability for valuables left in the checkroom.

  • Items found in the FLiP must be handed in to the knowledge mediators. Unclaimed items will be handed over to the lost property office.

  • The wallet, the personal companion through the FLiP, must be handled with care and handed in at the end of the visit without exception.
  • Eating is not permitted anywhere in the FLiP exhibition area. Eating is only permitted during workshops or seminars lasting several hours in the FLiP Lab.

  • Smoking is strictly prohibited throughout the FLiP.
  • Only garbage bins are to be used for the disposal of waste and chewing gum.
  • Apart from assistance dogs, animals are not welcome at FLiP.
  • Cell phones may only be used during a tour in exceptional cases.
  • It is strictly forbidden to enter the FLiP with weapons and/or dangerous objects. Exceptions apply to law enforcement officers and groups of people who carry weapons for professional reasons.

  • Visitors under the influence of alcohol or other intoxicants are not permitted in the FLiP.
  • During the entire visit, the duty to supervise children and pupils lies with teachers, supervisors and legal guardians. Teachers, supervisors and legal guardians are also responsible for appropriate behavior.
  • The instructions of the FLiP knowledge brokers must be followed without exception.
  • Noisy, aggressive or abusive behavior towards other visitors and mediators is not permitted.

  • It is in your own interest to observe the house rules. If the house rules or the instructions of the FLiP
    knowledge brokers are not followed, the persons concerned may be prohibited from staying at the FLiP and, in extreme cases, banned from the premises.

    Please arrive 15 minutes before the start of the tour.

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